/** PointWorms is based on the Brownian Motion example sketch, creates a subtle texture that slowly shifts color, creating an ambient visual experience. */ //int colorFlopper = int(random(0,255)); //int colorPicker = 1; //int currentColorR = 125; //int currentColorG = 125; //int currentColorB = 125; //float radius = 1.5; //import fullscreen.*; //FullScreen fs; int num = 2000; Worms [] w = new Worms[num]; boolean Rtrue = false; boolean Gtrue = false; boolean Btrue = false; void setup() { size(720, 480); //size(640, 480); //fs = new FullScreen(this); //fs.enter(); //noStroke(); //smooth(); for(int i = 0; i